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Season 4: Epilogue

 
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Sqwonk



Joined: 26 Apr 2006
Posts: 419
Location: Milwaukee, WI

PostPosted: Mon Sep 17, 2007 8:18 pm    Post subject: Season 4: Epilogue Reply with quote

After defeating the Blood Governor, you search the area.

You find a large saphire that Branimir identifies as the Lich’s phylactery. Daellin sheds a tear as Beacon crushes it with a mighty swing.

You bring the Ioun Stone to the Elmedina the Seer. She thanks you and warns you that your time in the city is fleeting.

You are able to sneak back onto the Museum Island. There are 2 city gaurds watching the gate. As you watch for an oportunity you hear their conversation.
“I can’t believe Cpt. Arimas went through the gate.”
“She is either very brave or very stupid. How many Ravens went with her?”
“I heard 5 of her best- including her sister.”

You are able to sneak past the gaurds as they discuss the sisters.

2 days after returning to your home Sharn, you hear rumours that some forces of Dol Arrah and the Silver Flame fought a battle against many demons that had forced through the gate. Srong magic used to destroy the gate – killing many in the explosion.
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Last edited by Sqwonk on Mon Sep 17, 2007 8:47 pm; edited 3 times in total
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Sqwonk



Joined: 26 Apr 2006
Posts: 419
Location: Milwaukee, WI

PostPosted: Mon Sep 17, 2007 8:44 pm    Post subject: Phat Loot Reply with quote

Here are the odd magic items that you found from the Denizen and BG
(price if sold in Sharn)

Grieve of Jousting (1,000 gp) +2 vs all saves involving mind-influencing effects. Wearer is not subject to daze or stun effects. +2 to hit when wielding a lance on horseback

Boots of Parity (1,500 gp) – 2 left boots – 2 separate people wear them – they can always find each other not matter the distance.

Other magic items
+3 leather armour, +1 silver dagger,Ring of protection +2,
Minor ring of fire resistance,Cloak of resistance +2, Robe of Bones
Necklace of Int+2 (Mummified elf brain)


The Citadel allows you to copy any spells you wish, but then confiscates the spellbook for R&D.

BG Spell Book

7th—Mordakainens sword, Reverse gravity
6th— Globe of Invul-lesser, True Seeing Chain Lighting
5th—Dismissal, Feeblemind, Cone of Cold, Hold Monster
4th—Cold Shield, Stoneskin, Shout
3rd—dispel magic, Fireball
2nd—Scorching Ray, Bull St, Bears Con
1st—mage armor, Shield, Magic Missile, Identify

Ripped out sections of other spell books (with wizard’s name)

Theron
1st—Alarm, Endure Elements, Hold Portal, Mount, True Strike, Sleep, Color Spray, Cause Fear, Expeditous Retreat, Feather Fall, Reduce Person, Magic Weapon;
2nd—Protection from Arrows, Fog Cloud, See Invisibilty, Darkness, Scorching Ray, Blur, Invisibility, Fox's Cunning, Blindness/Deafness;
3rd—Fireball, Lightingbolt, Hold Person, Dispel Magic, Invisibility Sphere

Fadarinni
3—gaseous form, lightning bolt, suggestion
2—hideous laughter, mirror image, scorching ray, shatter, spider climb
1—Cat's Strength, Bull's Grace
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